There's a prominent
point about one very common blackjack hand that goes right over the
heads of 99% of the players even avid ones who take their game
seriously. This one little-known point comes up so often that it will
make as much difference in your game as knowing enough to stand with
a two-card 12 against a 6. It'll help you out more than doubling down
with 9 against a 3. It's more valuable than splitting 2/2 against
a 5. Most people make those three plays without hesitation, yet almost
nobody knows this one move. What is the play?
How many times
has somebody at your blackjack table said something like, "If
you wanna hit all your 16s, that's fine with me and if you wanna stay
with them all, that's okay too just be consistent!"
Well, consistency
is indeed a good thing -- as long as you're making the right play.
And when you have 16 against a dealer's 7, 8, 9 or Ace, consistently
hitting is in fact the right play.
But what about
when you have 16 against a 10? Contrary to what most people think,
this play is almost a tossup that just ever-so-slightly favors hitting.
Printed blackjack strategy charts need to give you a cut-and-dried
way to play all your hands, so they just tell you to hit 16 against
a 10 -- period. They don't say, "Boy, this one's really close,
but you should hit more often than not." Yet, that's how it really
is. Consistently playing 16 against a 10 the same way is not the right
thing to do.
Now, before you
start accusing me of blackjack blasphemy, let me explain and describe
those times when you should just stand on your 16 against a 10. If
you were dealt the standard 10/6 against a dealer's 10, yes, you should
hit - just barely. The reason it's so close is, not only will
hitting usually bust you, but even when you stay alive by catching,
say, a 2, you're likely to lose the hand anyway. Yet, in that basic
situation, you're still slightly better off hitting, and it's this
basic situation which is addressed in a blackjack basic strategy chart.
That's why it's called "Basic Strategy".
Now instead, let's
suppose the dealer's got that 10 up and you're dealt a 7/5. So you
hit and catch a 4 to make 16. If you think this 7/5/4 is the same
thing as a 10/6, think again. When you held the 10/6, two cards that
would bust you if you hit (the 10 and 6) were out of play. But when
you hold 7/5/4, the 10 and 6 are still lurking somewhere while that
5 in your hand (one of your potential 21s) and the 4 (a potential
20) are now dead. On a hand where the right play is such a close call,
this is enough to turn a correct hit into a correct stand. Mathematical
and computer analysis studies have backed this up.
The Rule of 45:
In fact, your 16 doesn't even have to contain both a 4 and a 5 to
make standing the right play against a 10. Either of them, the 4 or
the 5 is enough to do the trick. If you have 9/4/3 or 8/5/3 or 9/5/2,
etc. -- any 16 that contains a 4 or a 5, stand against a dealer's
10. Doing that, you'll pull an extra hand, and a terrible hand at
that, out of the fire every once in a while. But just hit any other
kind of 16, such as 6/8/2 or 3/10/3 or 8/7/A. That's known as the
"Rule of 45" and it takes the game one small step beyond
a basic strategy chart.
And remember,
this rule applies against a dealer's 10 only. Against all those other
big up-cards, you've got to hit all your 16s especially against
the 7.
So the next time
you feel like criticizing some "idiot" for waffling back
and forth with his 16s against a 10, first look at the cards that
make up his hand. He just might know more about blackjack than you
do.